My On-The-Road DMing Kit

Between conventions and store games I do a decent amount of my DMing on the road, and over the years I’ve built up a kit-list that helps me strikes a balance between ease of transport and running a fully-featured game.

New Basic Rules Adventure: The Horn of Plenty

When a powerful magic item is stolen from a wealthy farming association, the leaders turn to a band of reliable and – most importantly – discrete adventurers to retrieve it.

When the Stars Align

Evil is stirring in the tiny village of Akeley – an evil that reaches out to minds that drift through the inky void between the stars.

Violent Deeds, Heroic Words

For a game whose main conceit is combat, the amount of visceral violence presented in most D&D campaigns is actually pretty limited. And that’s probably a good thing.

From Ancient Grudge

When the party is hired to investigate a haunted castle, they’re drawn into a tale of hatred, love and betrayal stretching back more then 300 years.

Tales From the Yawning Portal – Review

Dungeons & Dragons’ impressive legacy stretches back to the very earliest days of pen and paper RPGs, and in many ways Tales From the Yawning Portal is a love letter to that history – a love letter that delights in dropping players into spiked pits.

Sky’s the Limit

I don’t understand DMs who can run an entire campaign without including at least one airship.

New Adventure – Honor Among Thieves

When Wisp Shadowfoot, gentleman thief, makes off with the party’s valuables they are thrown into the shadowy world of criminal intrigue. The master burglar, it seems, needs a favor from people as skilled at smashing as he is at sneaking.