We’re in the process of putting together our longest work yet – a mini-campaign designed around a band of particularly unlikely heroes fighting to keep their homes safe from an unhinged Elven Wizard.
Names are an important part of creating a world, so it’s vital that a DM is able to come up with memorable and believable options with barely a moment’s hesitation.
A few weeks ago I was looking at a crossword puzzle when it occurred to me that the grid kind of looked like a D&D dungeon map. The rest is history. Or possibly fantasy.
How should DMs deal with character deaths? Is is best to let the dice decide, even if it derails the story?
Sometimes Paladins remember spellslots can be used for more than smites, and when they do Aura of Life is a great tool for messing with undead foes.
There are few things that contribute to a long-running campaign as much as a good Session Zero.
We take a look at Dragonmeet 2016, the UK’s largest RPG convention.
Feeling the need to float around a plane of pure imagination? Try Astral Projection.
The 5th Edition Monster Manual is a great book that’s filled with lots of lore and a wide range of foes for your party to battle. However, when you take a look at how the creatures it contains are distributed, it’s hard not to feel that drumming up enemies for tougher parties can get a bit…
From Dr Jeckyl & Mr Hyde to The Incredible Hulk, having the mild-mannered nerd transform into a hulking beast is a common trope. But who says that the same thing can’t work in reverse?