Out of the Woods – Creating an Alternative Ranger

At its heart D&D is a game of archetypes, of gruff Dwarven Fighters, flighty human Wizards and sticky-fingered Halfling Rogues. For Rangers, these reliable old tropes tend to produce some variation on a tall, lithe woodsman clad in a grey-green traveller’s cloak and a grim expression.

Made to be Broken – Dealing with the Rule of Cool

In my opinion, the so-called ‘Rule of Cool’ is one of the things that makes roleplaying games so wonderful. However, as with many other awesome things – like chocolate, beer or naps – it has the potential to cause real harm if used too much or too loosely.