There are plenty of ways to kick the party out of their comfort zone and one of the simplest is to drop them in the deep end.
Sometimes, originality is overrated. When you’re creating a character or dreaming up a story for your next campaign put aside your worries and embrace the cliche – I almost guarantee that it’ll make your game better.
Names are an important part of creating a world, so it’s vital that a DM is able to come up with memorable and believable options with barely a moment’s hesitation.
How should DMs deal with character deaths? Is is best to let the dice decide, even if it derails the story?
Once you’ve got a few campaigns under your belt I guarantee that you’ll find yourself in an odd position when it comes to dice. On the one hand, you clearly have too many – all those poly sets are pretty identical, after all – but on the other you know that you always need more.
For three days in early June the Birmingham NEC played host to the 2016 UK Games Expo. A vast hall was packed to the gills with people chattering about dice, hex-grids and action points, while the nearby Hilton Hotel teemed with tables dedicated to gaming of all sorts.
In my opinion, the so-called ‘Rule of Cool’ is one of the things that makes roleplaying games so wonderful. However, as with many other awesome things – like chocolate, beer or naps – it has the potential to cause real harm if used too much or too loosely.
There’s a certain type of role-player that treats groups that use grids with the same disdain art-house cinema fans show for those queueing up for the next Michael Bay blockbuster.
THERE’S something comforting about playing a character that fits neatly into one of the standard fantasy archetypes – the happy-go-lucky Halfling Rogue, the mysterious Elven Ranger and so forth. Like many players, however, I’m a big fan of trying something a little unconventional. This doesn’t just apply to mixing up non-ideal combinations of races and classes,…
A few weeks ago I rolled up the very first Cleric of my D&D career. I wanted him to be from the Tempest Domain – because who doesn’t want to basically become Thor at level 17 – so set about searching for a suitably stormy God to worship. The moment I came across Umberlee, Goddess of…
It’s an old cliché that there are only two things in this world that are inevitable – death and taxes. And unless you happen to be running with a Paladin of High Accountancy in the party you can probably ignore that second bit when you enter the world of D&D.