Sometimes, originality is overrated. When you’re creating a character or dreaming up a story for your next campaign put aside your worries and embrace the cliche – I almost guarantee that it’ll make your game better.
The idea for a character can come from anywhere. Such as the need to make a big, angry dude with a chainsaw.
Names are an important part of creating a world, so it’s vital that a DM is able to come up with memorable and believable options with barely a moment’s hesitation.
From Dr Jeckyl & Mr Hyde to The Incredible Hulk, having the mild-mannered nerd transform into a hulking beast is a common trope. But who says that the same thing can’t work in reverse?