The Wolves of Welton

A Single-Session Adventure For Parties of 2nd-3rd level

It’s been a long time since the people of Welton have worried about anything but sheep ticks and late frosts, but now a pack of strangely determined wolves are spiriting away entire flocks at a time and driving farmers from their fields.

With food running low and their sorcerer-in-residence nowhere to be found, the village council send out a desperate plea for brave adventurers to destroy the beasts.

Is the job as easy as a walk in the woods, or is there more to the Wolves of Welton than mere animal cunning? There’s only one way to find out…

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11 thoughts on “The Wolves of Welton

  1. I did thisnl with a party of 3 lvl 3s, they took some damage but werent in any real danger due to playing it smart.

    Thanks for this quest! My group really enjoyed it.

    #Spoilers#
    We had a heart felt moment. One of the terms of peace was for the PCs to take a pup with them. When they returned they wanted to comfort the shepherd who thought he had gone crazy, but as per the agreement they couldnt tell anyone of their findings at the wolf den. So the ranger brought the pup into his room, said nothing and closed the door. When he heard it speak, he broke down with tears of happiness and played with the pup till morning. We all awwwh’d at the same time.

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  2. This sounds like a brilliant campaign! So good I can join this with one of my favorite books! The Demonata, Bec. By Darren Shan. 💕

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    1. Anonymous friend asking for time

      I have run this module with 3 beginners groups and it takes us between 3 and 4 hours so …

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  3. Had a lot of fun DMing this and so did my players. Thanks for the adventure!

    In terms of timing, my party of 5 players took about 6 hours to finish this, even though we fast-forwarded through the town stuff at the end of the adventure. I did include the optional encounter in the woods. Not sure how to account for the extra time, though our group was distractible and so we had some delays along the way.

    In terms of difficulty, my level 3 players (well-balanced party) almost lost the final encounter. Both their tactics and their resource management were not great, so maybe that’s the difference between success and failure. Still it’s hard to imagine level 2 players with solid tactics making it through all of these fights. I’m a new DM though so take that for what you will.

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  4. Great adventure – thank you! I just DM’d a party of three 2nd level players and made these downgrade adjustments – 1) Father Merricksonn provided two regular healing potions to the party (which were both used), 2) Each encounter/wolf-type had one less (only 7 wolves in the first encounter, then 5 wolves outside the cave, and 3 armored wolves), 3) Flame and Bolt’s breath attacks dealt only 6 damage at full strength rather than 9. The party barely survived, but all did and they negotiated the wolves retreat from the area. The group was very into role playing and good conversations, so we skipped the Owlbear encounter, and still went a full 6 hours. Had a blast!

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