Bringing your foes low through massive damage or mind-warping illusions is always enjoyable, but few things are as satisfying as the countless petty annoyances that come with a well-applied Bane.
Category: Spell of the Week
Spell of the Week – Awaken
Have you ever wished your game world was a little more like Narnia?
Spell of the Week – Aura of Purity
Conditions can have a much bigger impact than mere damage – unless you have a friendly Paladin with an Aura of Purity up.
Spell of the Week – Aura of Life
Sometimes Paladins remember spellslots can be used for more than smites, and when they do Aura of Life is a great tool for messing with undead foes.
Spell of the Week – Augury
Sometimes players will joke that in a D&D game the DM is god, but when it comes to Augury this is actually more-or-less true.
Spell of the Week – Astral Projection
Feeling the need to float around a plane of pure imagination? Try Astral Projection.
Spell of the Week – Arms of Hadar
It seems a universal rule that from comics to boardgames, all aspects of nerd culture must eventually make some sort of nod to the Cthulhu mythos. In D&D this often manifests in the form of Warlocks battering people with otherworldly tentacles.
Spell of the Week – Armor of Agathys
One of the main rules of D&D combat is to never let your arcane spellcasters get caught up in melee combat. Which makes it somewhat odd that Armor of Agathys isn’t just designed for exactly that situation, but entirely depends on it.
Spell of the Week – Arcane Lock
There are a handful of spells listed in the Player’s Handbook that are actually more likely to be used by the DM than any self-respecting hero, and few crop as commonly as the good old Arcane Lock.
Spell of the Week – Arcane Gate
There are plenty of spells that require you to think creatively if you’re going to make the most of them, but only one of them makes you think with portals.