The 5th Edition Monster Manual is a great book that’s filled with lots of lore and a wide range of foes for your party to battle. However, when you take a look at how the creatures it contains are distributed, it’s hard not to feel that drumming up enemies for tougher parties can get a bit…
From Dr Jeckyl & Mr Hyde to The Incredible Hulk, having the mild-mannered nerd transform into a hulking beast is a common trope. But who says that the same thing can’t work in reverse?
It seems a universal rule that from comics to boardgames, all aspects of nerd culture must eventually make some sort of nod to the Cthulhu mythos. In D&D this often manifests in the form of Warlocks battering people with otherworldly tentacles.
One of the main rules of D&D combat is to never let your arcane spellcasters get caught up in melee combat. Which makes it somewhat odd that Armor of Agathys isn’t just designed for exactly that situation, but entirely depends on it.
Houserules are a cherished aspect of tabletop gaming that can allow groups to tailor the experience to their liking. But sometimes even minor modifications can end up causing unexpected problems, and nowhere is this more apparent that in the confusion over critical misses in D&D 5E.
The Open Legend system approaches character creation in an (appropriately) extremely open fashion, allowing for all manner of weird and wonderful builds.
There are a handful of spells listed in the Player’s Handbook that are actually more likely to be used by the DM than any self-respecting hero, and few crop as commonly as the good old Arcane Lock.
Like many gamers, I own a lot more RPGs than I actually play. When I see an interesting new system I’ll pick it up and take a glance through the rules, but it’s rare for me to get a group together and actually kick off a campaign. Open Legend looks like it may be an…
There are plenty of spells that require you to think creatively if you’re going to make the most of them, but only one of them makes you think with portals.