They’re some of the greatest heroes the world has ever seen, but when they are plucked from their own time and tasked with saving the world – and possibly much more besides – one last time, will they be up to the challenge?
Epic-level D&D is, well, epic. By the time characters are approaching the level cap they become capable of more and more incredible feats and the party still begins to function on a level far removed from that of normal men and women.
Barbarians will be capable of wrestling giants, Monks will leap to the rooftops in a single bound, Rangers become capable of taking down a battalion of Orcs in a single flurry of blows and Wizards tear apart space and time on a whim.
In short, it’s something that every gamer should get to play around with at least once.
However, this is something that most groups struggle to achieve. It’s comparatively rare for a campaign to reach beyond level seven or so, and even long-term games tend to reach some sort of conclusion in the mid-teens.
Which is where To the End of Time comes in.
This one-shot is designed to give players a taste of epic level adventuring without the need for two years of campaigning first. It can be completed in a single long session, or two or three shorter ones and should be relatively straightforward to run.
The players get to pick from pre-generated epic-level heroes (downloadable free from here) or create their own, complete with backstories of valor and adventure. At the very moment of their death, these titanic heroes are plucked from their own time by a powerful angel and tasked with saving the world – and possibly much more besides – one last time.
Over the course of their adventure the party will encounter all manner of powerful creatures far beyond the reach of regular adventurers, and face tasks that would leave even stout-hearted heroes dumbstruck.