Bringing your foes low through massive damage or mind-warping illusions is always enjoyable, but few things are as satisfying as the countless petty annoyances that come with a well-applied Bane.
Have you ever wished your game world was a little more like Narnia?
Healing spells and abilities can be tough to balance properly, and at first glance Aura of Vitality seems to be a prime example of this. However, when you take a closer look it starts to make much more sense.
Conditions can have a much bigger impact than mere damage – unless you have a friendly Paladin with an Aura of Purity up.
Sometimes Paladins remember spellslots can be used for more than smites, and when they do Aura of Life is a great tool for messing with undead foes.
Sometimes players will joke that in a D&D game the DM is god, but when it comes to Augury this is actually more-or-less true.
Feeling the need to float around a plane of pure imagination? Try Astral Projection.
One of the main rules of D&D combat is to never let your arcane spellcasters get caught up in melee combat. Which makes it somewhat odd that Armor of Agathys isn’t just designed for exactly that situation, but entirely depends on it.
There are a handful of spells listed in the Player’s Handbook that are actually more likely to be used by the DM than any self-respecting hero, and few crop as commonly as the good old Arcane Lock.
There are plenty of spells that require you to think creatively if you’re going to make the most of them, but only one of them makes you think with portals.