This is not a normal D&D adventure. In fact, I’m not really sure what it is.
If I could write the rules of DMing, chief among them would be ‘never point your PCs at something you don’t wish destroyed.’
Sometimes looks can be deceiving. This time, they may be fatal.
Our upcoming adventure is all about assumptions and expectations, and how dangerous they can be when you rely on them.
Sometimes players find themselves needing to make a choice between mechanical effectiveness and storytelling.
Dungeons & Dragons’ impressive legacy stretches back to the very earliest days of pen and paper RPGs, and in many ways Tales From the Yawning Portal is a love letter to that history – a love letter that delights in dropping players into spiked pits.
There’s less than eight weeks to go until the UK Games Expo 2017 opens its doors. Here are the games, seminars and experiences we’re looking forward to the most:
After an unlikely stroke of luck resulted in major character development, however, I’m reconsidering my stance on near-impossible rolls.
I don’t understand DMs who can run an entire campaign without including at least one airship.
When Wisp Shadowfoot, gentleman thief, makes off with the party’s valuables they are thrown into the shadowy world of criminal intrigue. The master burglar, it seems, needs a favor from people as skilled at smashing as he is at sneaking.