Layers of Combat

One of the easiest ways to spice up combat encounters is to add some real depth to them – literally.

An Ode to the Dungeon Crawl

I love intrigue, politics and drama, but sometimes it’s fun to kick back and relax with a dungeon crawl.

Pulling Your Punches

Should DMs pull their punches for the sake of the campaign, or stick to their guns and provide the players with natural consequences to their actions?

Spell of the Week – Aura of Vitality

Healing spells and abilities can be tough to balance properly, and at first glance Aura of Vitality seems to be a prime example of this. However, when you take a closer look it starts to make much more sense.

Embrace the Cliche

Sometimes, originality is overrated. When you’re creating a character or dreaming up a story for your next campaign put aside your worries and embrace the cliche – I almost guarantee that it’ll make your game better.

Improvising Damage in D&D

Sometimes DMs having to ponder bizarre questions – such as how much damage a brontosaurus deals when it’s dropped onto someone’s head.

Adventure Preview: Unlikely Heroes

We’re in the process of putting together our longest work yet – a mini-campaign designed around a band of particularly unlikely heroes fighting to keep their homes safe from an unhinged Elven Wizard.

By Any Other Name

Names are an important part of creating a world, so it’s vital that a DM is able to come up with memorable and believable options with barely a moment’s hesitation.