After an unlikely stroke of luck resulted in major character development, however, I’m reconsidering my stance on near-impossible rolls.
When Wisp Shadowfoot, gentleman thief, makes off with the party’s valuables they are thrown into the shadowy world of criminal intrigue. The master burglar, it seems, needs a favor from people as skilled at smashing as he is at sneaking.
Names are an important part of creating a world, so it’s vital that a DM is able to come up with memorable and believable options with barely a moment’s hesitation.
Conditions can have a much bigger impact than mere damage – unless you have a friendly Paladin with an Aura of Purity up.
A few weeks ago I was looking at a crossword puzzle when it occurred to me that the grid kind of looked like a D&D dungeon map. The rest is history. Or possibly fantasy.
Sometimes Paladins remember spellslots can be used for more than smites, and when they do Aura of Life is a great tool for messing with undead foes.
Sometimes players will joke that in a D&D game the DM is god, but when it comes to Augury this is actually more-or-less true.
Feeling the need to float around a plane of pure imagination? Try Astral Projection.
Houserules are a cherished aspect of tabletop gaming that can allow groups to tailor the experience to their liking. But sometimes even minor modifications can end up causing unexpected problems, and nowhere is this more apparent that in the confusion over critical misses in D&D 5E.