We’re in the process of putting together our longest work yet – a mini-campaign designed around a band of particularly unlikely heroes fighting to keep their homes safe from an unhinged Elven Wizard.
The release of the excellent Volo’s Guide to Monsters (VGtM) gave us several new options for playing heroes drawn from races such as Goblins, Kobolds and Orcs. While it can be fun to try out there unlikely adventurers, it’s hard to find a way to fit them into most published adventures and to construct a reason for these normally fractious creatures to work towards a common goal.
With this in mind, we’ve been working on a short campaign designed to let your players have a go at using the monstrous races in a setting that’s fun, makes sense and introduces them to some of the most fascinating creatures featured in VGtM.
While it certainly allows for selfish behavior and villainy, but doesn’t require everyone to play as an out-and-out evil character if they don’t want to – after all, strange times can sometimes bring out strange characteristics in people…
The campaign is intended for characters of about 5th level, and should last 3-5 four-hour play sessions.
The campaign is planned for a release in early February, so keep an eye out here and on the DMs’ Guild.