New Basic Rules Adventure: The Horn of Plenty

When a powerful magic item is stolen from a wealthy farming association, the leaders turn to a band of reliable and – most importantly – discrete adventurers to retrieve it.

Violent Deeds, Heroic Words

For a game whose main conceit is combat, the amount of visceral violence presented in most D&D campaigns is actually pretty limited. And that’s probably a good thing.

Preview: The Carver’s Cave

Our upcoming adventure is all about assumptions and expectations, and how dangerous they can be when you rely on them.

New Adventure – Honor Among Thieves

When Wisp Shadowfoot, gentleman thief, makes off with the party’s valuables they are thrown into the shadowy world of criminal intrigue. The master burglar, it seems, needs a favor from people as skilled at smashing as he is at sneaking.

Spell of the Week – Bane

Bringing your foes low through massive damage or mind-warping illusions is always enjoyable, but few things are as satisfying as the countless petty annoyances that come with a well-applied Bane.

Magic Item – Potion of Blazing Luck

One of the core rules of storytelling is that power should always come with a price. The greater the power the more you have to pay for it, and few things demonstrate this better than the Potion of Blazing Luck.

New Adventure – To The End of Time

They’re some of the greatest heroes the world has ever seen, but when they are plucked from their own time and tasked with saving the world  one last time, will they be up to the challenge?