When a powerful magic item is stolen from a wealthy farming association, the leaders turn to a band of reliable and – most importantly – discrete adventurers to retrieve it.
For a game whose main conceit is combat, the amount of visceral violence presented in most D&D campaigns is actually pretty limited. And that’s probably a good thing.
Sometimes looks can be deceiving. This time, they may be fatal.
Our upcoming adventure is all about assumptions and expectations, and how dangerous they can be when you rely on them.
Sometimes players find themselves needing to make a choice between mechanical effectiveness and storytelling.
When Wisp Shadowfoot, gentleman thief, makes off with the party’s valuables they are thrown into the shadowy world of criminal intrigue. The master burglar, it seems, needs a favor from people as skilled at smashing as he is at sneaking.
Bringing your foes low through massive damage or mind-warping illusions is always enjoyable, but few things are as satisfying as the countless petty annoyances that come with a well-applied Bane.
One of the core rules of storytelling is that power should always come with a price. The greater the power the more you have to pay for it, and few things demonstrate this better than the Potion of Blazing Luck.
Have you ever wished your game world was a little more like Narnia?
They’re some of the greatest heroes the world has ever seen, but when they are plucked from their own time and tasked with saving the world one last time, will they be up to the challenge?