Spell of the Day – Alter Self

With the right spells and a bit of imagination magic users in D&D can get up to some pretty weird things. Without a doubt Alter Self allows for some of the strangest results when you’re still at low levels.

Spell of the Day 03 – Alarm

There’s something very appealing about ritual magic. You don’t need to prepare it in advance and can cast it without burning a spell slot, so the only real costs are a few components and around ten minutes of downtime. Of all the rituals to have stashed away in your spellbook, Alarm is one of the…

Spell of the Day 02 – Aid

For some spells it’s hard to know exactly what it does until you’ve read through the PHB entry a couple of times. For others, you get the gist as soon as you see the name. Aid definitely falls into this second category.

Spell of the Day 01 – Acid Splash

For our very first Spell of the Day we have one of the few Cantrips capable of hitting more than one target. Naturally this means it isn’t exactly the most deadly of spells, dealing only d6 acid damage at early levels, but if you can make both hits land you can really tear through crowds…

Force Multiplier – Playing Support Roles

Over the years there have been a million blogs reminding us that different people play RPGs for different reasons, but if we’re being honest most of us are at least partially motivated by the chance to kick ass in combat encounters. Even the most reserved of players will let out a joyous yell when their…

Out of the Woods – Creating an Alternative Ranger

At its heart D&D is a game of archetypes, of gruff Dwarven Fighters, flighty human Wizards and sticky-fingered Halfling Rogues. For Rangers, these reliable old tropes tend to produce some variation on a tall, lithe woodsman clad in a grey-green traveller’s cloak and a grim expression.

Made to be Broken – Dealing with the Rule of Cool

In my opinion, the so-called ‘Rule of Cool’ is one of the things that makes roleplaying games so wonderful. However, as with many other awesome things – like chocolate, beer or naps – it has the potential to cause real harm if used too much or too loosely.

Number Crunch – Calculating EHP in 5E

There are a lot of ways to be tanky in 5E, whether its strapping on plate armour, focussing on Dexterity and neatly dodging away from attacks, or even being a howling Barbarian that simply soaks up the damage.

Preview – Honour Among Thieves

Work on the next Winghorn Press adventure is very much underway, so we thought we’d provide a quick preview to whet readers’ appetites. This is the first page of Honour Among Thieves, which will see the party be all-but forced into taking a job on behalf of the mysterious ‘gentleman thief’ Wisp Shadowfoot.

Going Off-Grid?

There’s a certain type of role-player that treats groups that use grids with the same disdain art-house cinema fans show for those queueing up for the next Michael Bay blockbuster.