Spell of the Day 01 – Acid Splash

For our very first Spell of the Day we have one of the few Cantrips capable of hitting more than one target. Naturally this means it isn’t exactly the most deadly of spells, dealing only d6 acid damage at early levels, but if you can make both hits land you can really tear through crowds…

Out of the Woods – Creating an Alternative Ranger

At its heart D&D is a game of archetypes, of gruff Dwarven Fighters, flighty human Wizards and sticky-fingered Halfling Rogues. For Rangers, these reliable old tropes tend to produce some variation on a tall, lithe woodsman clad in a grey-green traveller’s cloak and a grim expression.

Made to be Broken – Dealing with the Rule of Cool

In my opinion, the so-called ‘Rule of Cool’ is one of the things that makes roleplaying games so wonderful. However, as with many other awesome things – like chocolate, beer or naps – it has the potential to cause real harm if used too much or too loosely.

Number Crunch – Calculating EHP in 5E

There are a lot of ways to be tanky in 5E, whether its strapping on plate armour, focussing on Dexterity and neatly dodging away from attacks, or even being a howling Barbarian that simply soaks up the damage.

Preview – Honour Among Thieves

Work on the next Winghorn Press adventure is very much underway, so we thought we’d provide a quick preview to whet readers’ appetites. This is the first page of Honour Among Thieves, which will see the party be all-but forced into taking a job on behalf of the mysterious ‘gentleman thief’ Wisp Shadowfoot.

Going Off-Grid?

There’s a certain type of role-player that treats groups that use grids with the same disdain art-house cinema fans show for those queueing up for the next Michael Bay blockbuster.

New Adventure – The Wolves of Welton

Winghorn Press is proud to announce the release of our second Single Session Adventure – The Wolves of Welton. The adventure is aimed at low-level parties and tried to subvert the MMO trope that sends new players into the woods to hack their way through a dozen wolves. It features huge scope for players to push…

Controlled Rage – Barbarians in a Civilised World

THERE’S something comforting about playing a character that fits neatly into one of the standard fantasy archetypes – the happy-go-lucky Halfling Rogue, the mysterious Elven Ranger and so forth. Like many players, however, I’m a big fan of trying something a little unconventional. This doesn’t just apply to mixing up non-ideal combinations of races and classes,…

Shoot the Moon – Why a 20 Doesn’t Always Mean Success

If you spend enough time browsing Twitter or the various D&D Subreddits, you’re going to run into a lot of stories that are kicked off with natural 20s. I’ve read about crits that landed bards in bed with Lolth, allowed fighters to lift entire castles above their heads and caused the cleric’s god to manifest in person and give them a high-five.

Praying in the Darkness – Good Clerics for Evil Gods

A few weeks ago I rolled up the very first Cleric of my D&D career. I wanted him to be from the Tempest Domain – because who doesn’t want to basically become Thor at level 17 – so set about searching for a suitably stormy God to worship. The moment I came across Umberlee, Goddess of…