Blood in the Water

There are plenty of ways to kick the party out of their comfort zone and one of the simplest is to drop them in the deep end.

Pulling Your Punches

Should DMs pull their punches for the sake of the campaign, or stick to their guns and provide the players with natural consequences to their actions?

Spell of the Week – Aura of Vitality

Healing spells and abilities can be tough to balance properly, and at first glance Aura of Vitality seems to be a prime example of this. However, when you take a closer look it starts to make much more sense.

Embrace the Cliche

Sometimes, originality is overrated. When you’re creating a character or dreaming up a story for your next campaign put aside your worries and embrace the cliche – I almost guarantee that it’ll make your game better.

Improvising Damage in D&D

Sometimes DMs having to ponder bizarre questions – such as how much damage a brontosaurus deals when it’s dropped onto someone’s head.

Adventure Preview: Unlikely Heroes

We’re in the process of putting together our longest work yet – a mini-campaign designed around a band of particularly unlikely heroes fighting to keep their homes safe from an unhinged Elven Wizard.