Spell of the Week – Augury

Sometimes players will joke that in a D&D game the DM is god, but when it comes to Augury this is actually more-or-less true.

Character Craftroom – Light Domain Cleric

While a well-crafted support character can be an absolute joy to play, sometimes it helps if you can reduce an entire group of bandits to smouldering ash too. When it comes to D&D 5E this role is neatly filled by Light Domain Clerics.

Spell of the Week – Arms of Hadar

It seems a universal rule that from comics to boardgames, all aspects of nerd culture must eventually make some sort of nod to the Cthulhu mythos. In D&D this often manifests in the form of Warlocks battering people with otherworldly tentacles.

Spell of the Week – Arcane Lock

There are a handful of spells listed in the Player’s Handbook that are actually more likely to be used by the DM than any self-respecting hero, and few crop as commonly as the good old Arcane Lock.

Spell of the Week – Arcane Gate

There are plenty of spells that require you to think creatively if you’re going to make the most of them, but only one of them makes you think with portals.

Spell of the Week – Arcane Eye

In the same way that Dr. Who’s Daleks are an unstoppable race of space-murderers that can be thwarted by a flight of stairs, Arcane Eye would be a game-breaking spell if it wasn’t so bad at dealing with doors.

Spell of the Week – Antipathy/Sympathy

It may not have the flashiest consequences out there, but enchantment magic can be incredibly fun and highly effective. However, it can also be an utter nightmare for DM’s to adjudicate, and there are few spells that make this more apparent than Antipathy/Sympathy.

The Vengeance – The World’s Greatest Heroes for D&D 5E

“In a world filled with heroes, some still manage to stand above their peers. The band known as The Vengeance are among the most respected men and women to have ever taken up arms in defence of righteousness and the very survival of all civilised peoples.”