Blood in the Water

There are plenty of ways to kick the party out of their comfort zone and one of the simplest is to drop them in the deep end.

Spell of the Week – Antipathy/Sympathy

It may not have the flashiest consequences out there, but enchantment magic can be incredibly fun and highly effective. However, it can also be an utter nightmare for DM’s to adjudicate, and there are few spells that make this more apparent than Antipathy/Sympathy.

The Vengeance – The World’s Greatest Heroes for D&D 5E

“In a world filled with heroes, some still manage to stand above their peers. The band known as The Vengeance are among the most respected men and women to have ever taken up arms in defence of righteousness and the very survival of all civilised peoples.”

Fly away home – Dealing with winged PCs

There’s no getting around that fact that flying is awesome. Humans have been dreaming of flight for millennia and we’re more than happy to expend huge amounts of time and money to get up in the air. This means that when we find ourselves messing round in the fantasy world of RPGs, it should come…

Destined for Failure

‘Supposed-to-lose’ fights have been a staple of games for as long as I’ve been playing them. If done well they allow the players to experience the desperation of a last stand, or hammer home the fact that their foe is operating on a different level to them – for now, at least.

Going Off-Grid?

There’s a certain type of role-player that treats groups that use grids with the same disdain art-house cinema fans show for those queueing up for the next Michael Bay blockbuster.

A Good Day to Die?

It’s an old cliché that there are only two things in this world that are inevitable – death and taxes. And unless you happen to be running with a Paladin of High Accountancy in the party you can probably ignore that second bit when you enter the world of D&D.