Names are an important part of creating a world, so it’s vital that a DM is able to come up with memorable and believable options with barely a moment’s hesitation.
Conditions can have a much bigger impact than mere damage – unless you have a friendly Paladin with an Aura of Purity up.
How should DMs deal with character deaths? Is is best to let the dice decide, even if it derails the story?
Sometimes Paladins remember spellslots can be used for more than smites, and when they do Aura of Life is a great tool for messing with undead foes.
There are few things as deadly as a seriously angry Goblin, even if they’re only three feet tall.
There are few things that contribute to a long-running campaign as much as a good Session Zero.
Sometimes players will joke that in a D&D game the DM is god, but when it comes to Augury this is actually more-or-less true.
We take a look at Dragonmeet 2016, the UK’s largest RPG convention.
While a well-crafted support character can be an absolute joy to play, sometimes it helps if you can reduce an entire group of bandits to smouldering ash too. When it comes to D&D 5E this role is neatly filled by Light Domain Clerics.
The 5th Edition Monster Manual is a great book that’s filled with lots of lore and a wide range of foes for your party to battle. However, when you take a look at how the creatures it contains are distributed, it’s hard not to feel that drumming up enemies for tougher parties can get a bit…